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Welcome to GLPro.org 08:51:38 24/03/2008 :: DELTRON 

> GLProgramming.com News

Welcome to GLPro.org

This site is a means for the members of the opengl help network to share projects and development help with each other.

The opengl help network is a non-profit public service built on providing help via live interaction with developers and hobbyists experienced with the OpenGL API as well as other areas of development.



Anyone with interest in development is welcome to join us!

IRC Server:
server: IRC.EnterTheGame.com
channel: #OpenGL


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OpenGL Geometry Instancing 08:39:34 24/03/2008 :: DELTRON 

> GLProgramming.com News

Some example demos using instancing techniques rendering sample rings from small spheres. Demos offered in 5 different versions. Code available at www.oZone3D.net

GLProgramming.com



http://www.ozone3d.net/blogs/lab/?p=87.




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OpenGL ARB update on OpenGL 3.0 Specification 23:56:40 20/11/2007 :: DELTRON 

> GLProgramming.com News

OpenGL ARB update on OpenGL 3.0 Specification

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Mesa 7.0 with OpenGL 2.1 support released 04:31:49 05/07/2007 :: DELTRON 

> GLProgramming.com News

Mesa is a free and open-source implementation of the OpenGL specification. The project has just released a new stable version of Mesa 7.0 which is featuring OpenGL 2.1 API support. A number of bugs have also been fixed since the 6.5.3 release.

http://www.mesa3d.org

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Mandelbrot set rendering tutorial with GLSL 22:12:05 02/10/2006 :: DELTRON 

> GLProgramming.com News

A tutorial by Nathan Reed and Jérôme Guinot that discusses how to use the GPU and the OpenGL Shading Language to render the Mandelbrot Set. An appproach based on GPGPU techniques is explained (stream processing) and a realtime interactive demo, using the Hyperion Demo-System, is provided as well as demo complete source code at www.oZone3D.net

GLProgramming.com

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Vertex Displacement Mapping using GLSL - By Jerome Guinot 20:03:09 12/08/2006 :: DELTRON 

> GLProgramming.com News

Vertex Displacement Mapping is a technique to deform a polygonal mesh using a texture (displacement map) in order to add surface detail. This tutorial shows methods to achieve this in real time using the GPU.

GLProgramming.com

http://ozone3d.net/tutorials/vertex_displacement_mapping.php.

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