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| | void gldTexCoordRange(GLfloat max, GLfloat min = 0)
{
GLdouble m[16] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
M(0, 0) = (GLdouble)(1/(max - min));
M(1, 1) = (GLdouble)(1/(max - min));
M(2, 2) = (GLdouble)(1/(max - min));
M(0, 3) = min;
M(1, 3) = min;
M(2, 3) = min;
M(3, 3) = 1;
glMultMatrixd(m);
} |