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Link categories
General
Geometry
OpenGL
Mathematics
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- Nutty's OpenGL Site - a number of OpenGL examples from simple to complex, demonstrating everything from basic techniques to more advanced extensions
- Steve Baker's OpenGL FAQ - An excellent source of OpenGL Do's and Dont's
- Game Programming News and Tutorials - Site with a series of beginner level tutorials about OpenGL. There are tutorials about OpenGL primitives, transformations, lighting, texturing, blending, particle systems, stencil shadows, and motion blur. Each tutorial also includes source.
- SDL - Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL
- OpenGL.org - The official OpenGL site
- *** Latest OpenGL Headers *** - Most current OpenGL SDK Headers
- oZone3D - An excellent site with many tutorials for OpenGL, including many with GLSL and more.
- glview - Very useful OpenGL Extension Viewer
- SGI's OpenGL Site - The website from the company that created OpenGL - SGI
- Nate Robbins' site - An excellent site for those of you who prefer to learn by doing
- The Blue Book - A reference of all gl, glu and glx commands as of version 1.0
- The Red Book - Bookmark this one. An invaluable free online book
- CodeSampler - Go here for more OpenGL code samples!
- Gametutorials - an excellent site with brilliant tutorials on OpenGL, among other topics.
- Sulaco - A lot of examples and tutorials about OpenGL written in Delphi
- UltimateGameProgramming - Many samples/tutorials about OpenGL, DirectX and other topics
- Texture Coords - A brilliant explanation of how Texture Co-ordinates work, and how to generate them
- Gimbal Lock - An explanation of Gimbal lock - what it is and why it occurs
- Maths / Geometry - Vector Equations, Curve Fitting, Interpolation and more. Also contains OpenGL tutorials!
- BSP Trees - A more advanced Math topic, but useful nonetheless
- 2D Math - For those of you that want to learn 2D Math, or somewhere simple to start
- 3D Math - A good primer on the fundamentals of 3D Mathematics
- Matrices - An introduction to that important mathematical structure, the Matrix
- Rope physics - an explanation of how to simulate the physics of ropes.
- Dynamics articles - Chris Hecker's Dynamics articles explain the basics of Dynamics in 2D and 3D
- Car Physics - A very good resource to learn more about car physics and various OpenGL topics
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