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texture-stuff by jeickmann
1
 
glMatrixMode(GL_TEXTURE);
glLoadIdentity();

glTranslatef(0.5f,0.5f,0);
glRotatef(rotadd, 0.0f, 0.0f, 1.0f);
glTranslatef(-0.5f,-0.5f,0);
glMatrixMode(GL_MODELVIEW);

glBindTexture(...);

glBegin(GL_QUADS):

//draw the quad-vertices for the rotating texture

glEnd();

glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);

//draw the stuff without the rotating texture