1
| | oid DrawFloor ( )
{
float width = 10;
float y = -2.0f;
float step = 0.1f;
for (float x = 0; x < width; x += step)
{
glBegin(GL_TRIANGLE_STRIP);
for (float z = 0; z < width; z += step)
{
glTexCoord2f ( x/width, z/width );
glVertex3f(x, y, z);
glTexCoord2f ( (x+1)/width, z/width );
glVertex3f(x + step, y, z);
}
glEnd();
}
} |