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| | #include <windows.h>
#include <math.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>
#include "mine.h"
COLOR background;
GLfloat spin = 0.0;
bool init(void) {
glClearColor(background.r,background.g,background.b,background.a);
glShadeModel(GL_SMOOTH);
glClearDepth(10.0);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_ALWAYS);
glHint(GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST);
return true;
}
void reshape(int w,int h) {
glViewport(0,0,(GLsizei)w,(GLsizei)h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(90.0f,2.0,1.0f,1000.0f);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glTranslatef(0.0,0.0,-1.0);
}
void keyboard(unsigned char key,int x,int y) {
switch(key) {
case 27:
exit(0);
break;
case 'a':
if(spin > 0) spin = -spin;
glutPostRedisplay();
break;
case 'd':
if(spin < 0) spin = -spin;
glutPostRedisplay();
break;
case ' ':
spin = 1.0;
break;
default:
break;
}
}
void display(void) {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glRotatef(spin,0.0,1.0,1.0);
glColor3f(1.0,0.0,0.0);
glutWireCube(0.5);
glColor3f(0.0,1.0,0.0);
LINEA(0.3,0.3,-0.3,0.3);
glutSwapBuffers();
glFlush();
}
int main(int argc,char **argv) {
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
glutInitWindowPosition(20,20);
glutInitWindowSize(500,500);
glutCreateWindow("Bar");
background.r = 0.0;
background.g = 0.1;
background.b = 0.25;
background.a = 0.9;
init();
glutKeyboardFunc(keyboard);
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutFullScreen();
glutMainLoop();
return 0;
} |