New Paste :: Recent Pastes:: No Line Numbers
A Paste by Anonymous
1
glEnable(GL_DEPTH_TEST); if(fog) glEnable(GL_FOG); glCullFace(GL_FRONT); glDisable(GL_BLEND); // Render the main level glPushMatrix(); RenderLevel(vPos,-1); glPopMatrix(); // Render the Dot3 Bump Mapped faces glPushMatrix(); for(j=0;j<num_OfPPLights;j++) { if(j>0) { glDepthFunc(GL_LEQUAL); glBlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE); glEnable(GL_BLEND); } else { glDepthFunc(GL_LESS); glDisable(GL_BLEND); } RenderBump(vPos,j); glDepthFunc(GL_LESS); } glPopMatrix(); glDisable(GL_BLEND);