1
| | glEnable( GL_CULL_FACE );
glBegin( GL_QUADS );
glCullFace( GL_BACK );
glNormal3f( 0.0 , 0.0, 1.0);
glVertex3f(0.0,0.0,0.0);
glVertex3f(1.0,0.0,0.0);
glVertex3f(1.0,1.0,0.0);
glVertex3f(0.0,1.0,0.0);
glEnd();
glBegin( GL_QUADS );
glCullFace( GL_FRONT );
glNormal3f( 0.0 , 0.0, -1.0);
glVertex3f(0.0,0.0,0.0);
glVertex3f(1.0,0.0,0.0);
glVertex3f(1.0,1.0,0.0);
glVertex3f(0.0,1.0,0.0);
glEnd(); |