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this should be right-side up... right? by luke
1
 
glTexCoord2f(0.0f, 0.0f);    glVertex3f(-0.5f, -0.5f, -0.5f);
glTexCoord2f(1.0f, 0.0f);    glVertex3f( 0.5f, -0.5f, -0.5f);
glTexCoord2f(1.0f, 1.0f);    glVertex3f( 0.5f,  0.5f, -0.5f);
glTexCoord2f(0.0f, 1.0f);    glVertex3f(-0.5f,  0.5f, -0.5f);