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// * * * * * * * * * * * * * * * * * * * * * * * * * * * *
// MOVEMENT
// * * * * * * * * * * * * * * * * * * * * * * * * * * * *
bind "MOUSE2" "_forward"
bind "LEFTSHIFT" "_back"
bind "z" "_moveleft"
bind "x" "_moveright"
bind "SPACE" "_moveUp" // jump
bind "c" "_speed" // walk
seta in_alwaysRun "1"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * *
// WEAPONS
// * * * * * * * * * * * * * * * * * * * * * * * * * * * *
bind "MOUSE1" "_attack"
bind "a" "_zoom"
bind "r" "_impulse13" // RELOAD
bind "s" "_impulse0" // GU
bind "LEFTCTRL" "_impulse1" // MG
bind "v" "_impulse2" // SG
bind "LEFTALT" "_impulse3" // HB
bind "CAPSLOCK" "_impulse4" // GL
bind "LWIN" "_impulse5" // NG
bind "g" "_impulse8" // LG
bind "d" "_impulse6" // RL
bind "f" "_impulse7" // RG
seta ui_showGun "0"
seta ui_autoSwitch "0"
bind "MWHEELDOWN" "_impulse14" // PREV WEAP
bind "MWHEELUP" "_impulse15" // NEXT WEAP
// * * * * * * * * * * * * * * * * * * * * * * * * * * * *
// MISC BINDS
// * * * * * * * * * * * * * * * * * * * * * * * * * * * *
bind "t" "clientMessageMode"
bind "y" "clientMessageMode 1"
bind "TAB" "_impulse19" // SCORES
bind "ESCAPE" "togglemenu"
bind "F1" "_impulse28" // VOTE YES
bind "F2" "_impulse29" // VOTE NO
bind "F3" "_impulse17" // READY
bind "F12" "screenshot"
bind "PAUSE" "quit"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * *
// INPUT
// * * * * * * * * * * * * * * * * * * * * * * * * * * * *
seta sensitivity" "5"
seta m_smooth "1"
seta m_pitch "-0.022" // inverted mouse
seta m_yaw "0.022"
seta in_freeLook "1"
seta in_pitchspeed "140"
seta in_yawspeed "140"
seta in_toggleZoom "1"
seta in_mouse "-1"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * *
// HUD
// * * * * * * * * * * * * * * * * * * * * * * * * * * * *
seta com_allowConsole "1"
seta com_showFPS "1"
seta con_speed "99999"
seta g_crosshairCustom "0"
seta g_crosshairColor "1 1 1 1"
seta g_crosshairSize "32"
seta g_showProjectilePct "1"
seta win_allowAltTab "1"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * *
// VIDEO
// * * * * * * * * * * * * * * * * * * * * * * * * * * * *
seta g_fov "110"
seta g_brassTime "0"
seta g_doubleVision "0"
seta g_gunViewStyle "0"
seta g_muzzleFlash "0"
seta g_projectileLights "0"
seta g_gunPitch "0"
seta g_gunRoll "0"
seta g_skipItemShadowsMP "1"
seta g_skipPlayerShadowsMP "1"
seta g_skipViewEffects "1"
seta pm_bobpitch "0"
seta pm_bobroll "0"
seta pm_bobup "0"
seta pm_crouchbob "0"
seta pm_walkbob "0"
seta r_lod_shadows "1"
seta r_shadows "0"
seta r_showShadows "0"
seta r_skipAmbient "1"
seta r_skipBump "1"
seta r_skipDiffuse "1"
seta r_skipNewAmbient "1"
seta r_skipSpecular "1"
seta r_debugArrowStep "120"
seta r_forceLoadImages "0"
seta r_shadows "0"
seta r_skipBump "1"
seta r_skipSpecular "1"
seta r_skipNewAmbient "1"
seta r_renderer "best"
seta r_brightness "1"
seta r_gamma "1.8"
seta r_swapInterval "1" // Vertical Sync
seta r_displayRefresh "60" // Optimal refresh timing
seta r_useIndexBuffers "0"
seta r_fullscreen "1"
seta r_mode "4" // Resolution, 4 = 800x600
seta r_aspectRatio "0"
seta r_alphaToCoverage "1"
seta r_multiSamples "2" // FSAA
seta image_downSizeLimit "16"
seta image_ignoreHighQuality "1"
seta image_downSizeBumpLimit "16"
seta image_downSizeSpecularLimit "2"
seta image_downSizeBump "1"
seta image_downSizeSpecular "1"
seta image_useCache "1"
seta image_cacheMegs "512"
seta image_cacheMinK "1024"
seta image_usePrecompressedTextures "0"
seta image_useNormalCompressionLoadDDSForPal "0"
seta image_useNormalCompression "2"
seta image_useAllFormats "1"
seta image_useCompression "0"
seta image_downSize "1"
seta image_lodbias "0"
seta image_anisotropy "0"
seta image_filter "GL_LINEAR_MIPMAP_NEAREST"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * *
// SOUND
// * * * * * * * * * * * * * * * * * * * * * * * * * * * *
seta s_numberOfSpeakers "2"
seta s_volume_dB "0"
seta s_musicVolume "0"
seta "vol00" "seta s_volume 0.0;seta vdn vstr vol00;seta vup vstr vol01;echo ^0...^3Volume ^0**********"
seta "vol01" "seta s_volume 0.1;seta vdn vstr vol00;seta vup vstr vol02;echo ^0...^3Volume ^3*^0*********"
seta "vol02" "seta s_volume 0.2;seta vdn vstr vol01;seta vup vstr vol03;echo ^0...^3Volume ^3**^0********"
seta "vol03" "seta s_volume 0.3;seta vdn vstr vol02;seta vup vstr vol04;echo ^0...^3Volume ^3***^0*******"
seta "vol04" "seta s_volume 0.4;seta vdn vstr vol03;seta vup vstr vol05;echo ^0...^3Volume ^3****^0******"
seta "vol05" "seta s_volume 0.5;seta vdn vstr vol04;seta vup vstr vol06;echo ^0...^3Volume ^3*****^0*****"
seta "vol06" "seta s_volume 0.6;seta vdn vstr vol05;seta vup vstr vol07;echo ^0...^3Volume ^3******^0****"
seta "vol07" "seta s_volume 0.7;seta vdn vstr vol06;seta vup vstr vol08;echo ^0...^3Volume ^3*******^0***"
seta "vol08" "seta s_volume 0.8;seta vdn vstr vol07;seta vup vstr vol09;echo ^0...^3Volume ^3********^0**"
seta "vol09" "seta s_volume 0.9;seta vdn vstr vol08;seta vup vstr vol10;echo ^0...^3Volume ^3*********^0*"
seta "vol10" "seta s_volume 1.0;seta vdn vstr vol09;seta vup vstr vol10;echo ^0...^3Volume ^3**********"
seta "speakers" "seta s_numberOfSpeakers 4; vstr vol10; echo ^7Speaker Mode: ^14 speakers"
seta "headphones" "seta s_numberOfSpeakers 2; vstr vol7; echo ^7Headphone Mode: ^12 speakers"
bind "PGUP" "vstr vup"
bind "PGDN" "vstr vdn"
bind "F9" "vstr headphones"
bind "F10" "vstr speakers"
vstr "vol07"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * *
// PERSONAL
// * * * * * * * * * * * * * * * * * * * * * * * * * * * *
seta ui_name "yournamehere"
seta ui_clan ""
seta ui_model "model_player_marine_tech"
seta ui_skin "base"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * *
// NET
// * * * * * * * * * * * * * * * * * * * * * * * * * * * *
seta net_clientMaxRate "25000"
seta net_clientLagOMeter "1"
seta cl_punkbuster "1" |